General
Our
company was incorporated in Nevada on May 16, 1997 under the name of Kafco
Corp.
On April 11, 2001, we changed our name to Woodland Hatchery, Inc. On September
29, 2003, we acquired Dwango North America, Inc. (formerly Dwango USA, Inc.),
which company was incorporated in Texas on November 20, 2000, by means of an
exchange offer. Upon the closing of such exchange offer, Dwango North America,
Inc. became a majority-owned subsidiary of our company. It has since become
a
wholly-owned subsidiary after the final shareholder of Dwango North America,
Inc. elected to convert its securities into securities of our company. In that
the security holders of Dwango North America, Inc. acquired a majority of the
voting securities of our company, Dwango North America, Inc. was deemed to
be
the accounting acquiror. Unless the context otherwise requires, references
herein to our company for periods prior to September 29, 2003 are to Dwango
North America, Inc. On February 4, 2004, we acquired Over-the-Air Wireless,
Inc.
by means of a merger of such company into OTA Acquisition Corp., a wholly owned
subsidiary of ours formed for such purpose. On December 12, 2005, we changed
the
name of Dwango North America Corp. and its subsidiary, Dwango North America,
Inc., to Dijji Corp.
Our
principal executive office is located at, 2211 Elliott Avenue, Suite 601,
Seattle, Washington 98121. Our telephone number at such address is (206)
832-0600.
We
are a
mobile media company whose products include ringtones, games, images and
messaging services for mobile devices. We currently sell our products in North
America through distribution agreements with major wireless operators, such
as
Cingular. Most of our products are sold to consumers via our branded services
with branding from major media companies such as Napster, RollingStone Magazine
and ESPN Bassmaster. We call our strategy of delivering mobile content under
media brands, the mobile channel strategy. The mobile channel strategy allows
for the distribution of branded services, using content such as ringtones,
games
and images, with brands for a specific lifestyle category.
During
2004, we signed agreements and launched branded service applications with
RollingStone and ESPN. In the latter part of 2004, we signed agreements with
Playboy.com, Napster LLC and Beliefnet. We launched Beliefnet in March 2005,
Napster in May 2005 and Playboy in October 2005. In October 2005, we terminated
the Beliefnet agreement to focus our efforts on our other brands .
In
light
of the proposed reverse acquisition by New Motion, Inc., we are currently in
discussions with Playboy regarding a possible termination of our agreement
with
Playboy prior to the expiration of the specified term of the
agreement.
Branded
services we provide for a particular brand may vary, but they will be some
combination of ringtones, images, games, messaging and other content as cell
phone technology capabilities become more advanced.
On
February 4, 2004, we acquired Over-the-Air Wireless, Inc., a company engaged
in
the wireless ringtone business. The acquisition was in the form of a merger
of
Over-the-Air Wireless into OTA Acquisition Corp., a wholly-owned subsidiary
of
ours that we formed for this transaction. From Over-the-Air Wireless, we
acquired key employees, one of which is leading our company today, as well
as
software which was integral to our development.
We
have
entered into distribution agreements with several United States wireless
carriers. In March 2005, we entered into agreements with two Canadian wireless
carriers and added a third in October 2005.
Since
August 2002, we have exclusively licensed from Dwango Co., Ltd., a Japanese
mobile entertainment supplier, or Dwango Japan, the Dwango trademark and
technologies for use in North America. On
October 24, 2005, we entered into a trademark and technology termination
agreement with Dwango North America, Inc., our wholly-owned subsidiary, and
Dwango Japan. Under the terms of the termination agreement, Dwango Japan is
entitled to use and license its technology in North America as of January 1,
2006. We ceased using the Dwango trademark on December 12, 2005 when we
announced our new company name, Dijji Corp.
Proposed
Acquisition of Dijji by New Motion, Inc.
On
April
25, 2006, we entered into a non-binding letter of intent with New Motion, Inc.,
or New Motion, relating to the reverse acquisition of Dijji by New Motion,
with
Dijji surviving as a publicly-held company. Upon the consummation of the
proposed transaction, shareholders of Dijji would hold shares that represent
approximately 12.5% of the issued and outstanding shares of the combined
company’s common stock on a fully-diluted and as-converted basis. New Motion’s
stockholders (including holders of securities convertible into New Motion stock)
would hold shares that represent approximately 87.5% of the issued and
outstanding shares of the combined company’s common stock on a fully-diluted and
as-converted basis.
New
Motion is a direct-to-consumer mobile content provider that develops, licenses,
markets, and sells content such as polyphonic ring tones, MP3 "true tones"
and
voice tones, wallpapers and graphics, wireless application protocol, or WAP,
video and Java based games. New Motion is a Delaware corporation headquartered
in Irvine, California with a sales office in Edgecliff, Australia.
Under
the
terms of the letter of intent, we would issue restricted shares of newly
designated Dijji convertible preferred stock, or Preferred Shares, to the
existing stockholders of New Motion, or Existing Holders. In exchange for the
Preferred Shares issued to the Existing Holders, the Existing Holders would
transfer to Dijji 100% of the outstanding capital stock of New Motion.
Immediately following the closing of the exchange transaction, or the Closing,
New Motion would be a 100% wholly-owned subsidiary of Dijji.
After
the closing of the exchange transaction, each
of the Preferred Shares issued to the New Motion Stockholder would be
convertible into shares of our common stock, upon the filing of an amendment
to
the Dijji Certificate of Incorporation to effect a reverse split of the common’s
common stock and to authorize such number of shares of Dijji common stock that
is sufficient for the conversion of the Preferred Shares into such common stock.
After the conversion, our securities held by the Existing Holders of New Motion
(including holders of securities convertible into New Motion stock) would
represent approximately 87.5% of the issued and outstanding shares of the
combined company’s common stock on a fully-diluted and as-converted basis.
Securities held by our existing shareholders would represent approximately
12.5%
of the issued and outstanding shares of the combined company’s common stock on a
fully-diluted and as-converted basis.
The
parties have not entered into a definitive agreement relating to the proposed
exchange transaction. The letter of intent does not bind either party to
consummate any transaction unless and until such terms are negotiated and
set
forth in a definitive agreement that is properly approved by the respective
boards of directors of each party, and executed by each party. Even if
the
parties enter into a definitive agreement, the consummation of the transaction
would be subject to certain conditions to closing.
There
can
be no assurances that a definitive agreement will be reached on terms acceptable
to both
Dijji and
New
Motion ,
if at
all, and, if reached, that the reverse acquisition will be completed .
If the
proposed exchange transaction is not consummated, we may be required to
proceed
with the orderly liquidation and winding up of the company .
Products
and Services
Branded
Services
In
January 2004, we entered into an agreement with ESPN pursuant to which
we have
launched a game under the Bassmaster mobile name. Bassmaster is currently
available to consumers through Cingular, Nextel, Alltel, Boost and T-Mobile
wireless carriers. The first Bassmaster mobile game, Legendary Lunkers,
features
the Cast ‘n Wait system, which emulates real fishing by surprising the player
with a call back when a fish is biting. In January 2006, we extended the
agreement with existing terms for Bassmaster for an additional three (3)
years
to January 2009.
In
March
2004, we entered into an agreement with Real Networks and RollingStone
Magazine
(Wenner Media) to provide a branded service for “RollingStone Ringtones,”
“RollingStone Sound Clips” and “RollingStone Games.” Since the initial launch,
we have added these services to Boost Mobile, T-Mobile and Alltel in the
United
States and Telus in Canada. These products and services using our library
of
ringtones are promoted through RollingStone Magazine, the RollingStone
website,
five-digit numbers, also known as short-codes, and wireless carriers. As
per the
agreement, we paid a $750,000 advance royalty fee and are committed to
quarterly
minimum royalty payments of $250,000 beginning September 2004, for the
five
subsequent quarters thereafter. In addition, we agreed to advertise with
RollingStone for a minimum of $125,000 per quarter for the duration of
the
agreement which expires in May 2006.
In
September 2004, we entered into an agreement with Beliefnet, Inc., a multi-faith
media company and online community, to bring customers mobile media content
under the Beliefnet Mobile brand. Under the Beliefnet Mobile brand, we
provided
premium polyphonic and audio ringtones, alert tones, images, spiritual-themed
mobile games, and subscription-based content from a variety of faiths.
We agreed
to minimum royalty payments of $162,500 over the contract term. Additionally,
we
agreed to advertise through Beliefnet, a minimum of $150,000 over the one
year
term of the contract. The first Beliefnet Mobile application, Spiritual
Trivia,
a religious trivia game was released in the first quarter of 2005. Additional
components of the Beliefnet channel launched in April 2005. In October
2005, we
terminated the agreement with Beliefnet to focus our efforts on our other
brands. We were required to make any payments relating to the advertising
commitment to Beliefnet for six months and minimum royalty earned by Beliefnet
for the six months after launch.
In
October 2004, we entered into an agreement with Flow C.M.M. Inc., a European
gaming company that focuses on providing “girl power” entertainment for teenage
girls, to distribute mobile media content in the North American marketplace
under the MiniFizz brand. The agreement duration was three years from the
initial launch of the service. In October 2005, we entered into an agreement
to
terminate the license
agreement with Flow C.M.M. Inc .
Pursuant to the terms of the October 2005 agreement, we made
a one
time payment of $80,000 which
was
expensed in the fourth quarter of 2005 .
In
November 2004, we entered into an agreement with Napster, LLC to distribute
mobile media content under the Napster brand. Our first launch included
polyphonic ringtones, audiotones, and images; the images are provided by
Napster
and prominently feature the Napster Kitty. We are required to pay a brand
licensing fee of $360,000 over the term of the contract. Additionally,
we agreed
to pay up to $200,000 within the term of the contract to sponsor certain
events
promoting the Napster brand subject to certain conditions. The agreement
duration is one year from the launch date which of May 2005. In March 2006,
Napster gave notice, per contract terms, that the existing agreement would
be
terminated as of May 2006. We are currently in the process of negotiating
an
extension to the contract which may provide for terms different than the
original contract. We may not be successful in negotiating an
extension.
In
November, 2004, we entered into an agreement with Playboy.com, Inc. to
distribute mobile media content under the Playboy brand. Our first launch
was in
October 2005 and included polyphonic ringtones, audiotones, and images;
the
images are provided by Playboy and the first launch features non-nude images
of
women along with other lifestyle images. In December 2005, we launched
our
credit card website, www.playboymobile.com ,
which
allows Cingular and Sprint subscribers, 18 years or older, to download
images of
women and other lifestyle images as well as ringtones and audiotones. The
term
of the agreement is three years. In
light
of the proposed reverse acquisition by New Motion, Inc., we are currently
in
discussions with Playboy regarding a possible termination of our agreement
with
Playboy prior to the expiration of the specified term of the agreement.
We
have
delivered a revolving irrevocable stand-by letter of credit in the amount
of
$125,000 in favor of Playboy which Playboy has the right to draw upon if
we fail
to make any payment when due under the agreement. We paid minimum royalties
of
$250,000 during the first year of the contract and have agreed to pay minimum
royalties of $250,000 during the second year of the contract, of which
$100,000
has been paid, and $350,000 during the third year of the contract. Additionally,
we have agreed to spend a minimum of $100,000 each contract year to market
and
promote the content to be distributed by us and Rogers and Fido, who host
the
Playboy content, pursuant to the agreement.
In
July
2005, we entered into an agreement with USAToday to provide a mobile sweepstakes
to be promoted within the Life and Sports section of USAToday. In September
2005, we launched the application in which the participant text messaged
via
premium SMS the answer to a trivia question and, by doing so, was entered
to win
a weekly prize and grand prize. The sweepstakes ended in November 2005.
The
contract duration is for a one-year term allowing for additional projects
or
sweepstakes to be entered into.
Ringtones
We
hire
professional musicians who create unique, high quality ringtones. Our catalog
consists of approximately 3,000 polyphonic ringtones and have licensed
over
3,000 master tones and custom audiotones, with ongoing production and licensing
of new ringtones every month. Our polyphonic and audio ringtone catalog
covers
every major musical genre from Hip Hop to Rock/Pop, Country to Classical,
and
R&B to World Music. We also offer sound clips featuring voice greetings,
sound effects, and song clips from popular artists. We currently hold
non-exclusive licenses from Sony, EMI, Warner/Chappel Hill, ASCAP, Harry
Fox,
BMI, Universal and BMG as well as several independent labels for the
distribution of ringtones. We have licenses with Warner, Universal and
several
independent labels for the distribution of master tones as well.
Distribution
of ringtones occurs through our proprietary delivery platform which allows
users
to browse, search, sample and download from our extensive content catalog.
The
catalog is easily accessible, sorted by title, artist and category (genre).
Ringtone downloads are initiated either through our branded web portals
or
through a mobile handset using a WAP browser, downloadable BREW ringtone
client
or SMS, or Short Message Service.
Games
The
games
we have distributed fall into one of several categories: stand-alone games,
turn-based network games, massively multiplayer games, browser-based network
games, and SMS or MMS games. Stand-alone games are one-player games. Turn-based
network games are games where the player competes against other players
on the
network and the game involves taking turns by the players. Massively multiplayer
games are games where the player may compete with thousands of other players
with an ongoing play experience and evolving story line. Browser-based
network
games are multiplayer games where the players each play simultaneously,
and game
play is performed through the use of the phone’s browser, rather than an
application running on the phone itself. SMS or MMS, or Multimedia Messaging
Service, games are played by sending short messages in response to prompts
from
the game. SMS is available on digital GSM networks and allows text messages
of
up to 160 characters to be sent and received via the network operator's
message
center to or from capable mobile phones or from the Internet. MMS allows
users
to send messages comprising a combination of text, sounds, images and video
to
MMS capable handsets.
The
following is a brief description of the games currently being distributed
by us
that we have developed internally:
Bassmaster
Legendary Lunkers is a bass fishing simulation game where players can either
fish in real-time or more completely simulate the fishing experience by
employing the “Cast ‘n Wait” system where, after the player casts his line, the
application shuts itself down and will call the player back to continue
play
when a “bite” is received. The networked version of the game also features
actual weather pulled from the National Weather Service, with accompanying
art,
and global high score tracking where players can simulate actual Bassmaster
tournaments by posting their highest weight totals during the tournament
period.
RollingStone
20 Questions is a trivia game featuring questions geared towards fans of
music
and pop culture. Over 600 questions are available for download every month.
AquaX
is
a stand-alone game where players race through the water doing barrel rolls
and
double flips on a personal watercraft. Players earn points for speed, difficulty
of tricks or a combination of both in eighteen challenges set in six different
locations.
Playboy
Poker enables the user to play true Vegas style video poker games such
as “Five
Card Draw” or “Jacks or better”. The premise for all these games are the same,
the user gets dealt an initial 5 cards, choose which ones they want to
hold, and
then draw back up to five cards. Then based on the game type and the hands
they
make, they are paid off according to the pay table for the given
game.
Images
We
now
offer images for download. Images can be downloaded to mobile phones to
be used
as wallpapers, screensavers, calling identifier icons, and picture messages,
which can be sent to friends along with text. We have an extensive content
library, augmented through relationships with image providers such as Corbis
and
can offer the perfect images for any of our diverse brand partners. We
currently
have a large offering of Playboy branded images available on-deck through
Rogers
and Fido (non-nude) in Canada, off-deck through Cingular and Sprint (non-nude)
and via a credit card website at PlayboyMobile.com (nude). We support a
large
and growing number of phone types and support a large percentage of the
different screen sizes.
Distribution
In
2002,
we entered into an agreement with AT&T Wireless (now known as Cingular
mMode) which provides the terms and conditions under which our applications
may
be made available to AT&T Wireless subscribers.
In
2002,
we executed an agreement to become a certified BREW developer with Qualcomm.
This agreement enables us to create and publish content on the BREW platform.
BREW is the platform being used by Verizon, USCellular and Alltel for its
data
applications, including entertainment offerings. In October of 2002, we
executed
a BREW application license agreement with Verizon. The agreement gives
us access
to post for distribution BREW software applications to the online BREW
catalog
maintained by Qualcomm. These combined agreements give us a channel to
publish
content on Verizon, Alltel, Western Wireless, Metro PCS, Midwest Wireless
and
USCellular. Alltel has released RollingStone Ringtones, Napster and Bassmaster.
In early 2006, we launched Napster on Western Wireless, Metro PCS, Midwest
Wireless and USCellular.
During
the second and third quarter of 2004, we launched our RollingStone Ringtone
service and several of our games: Bassmaster Legendary Lunkers, Rays of
Aten and
AquaX with Nextel Operations.
In
June
2004, we launched our RollingStone Ringtone service with Cingular Wireless
LLC
and in November 2004, we launched our RollingStone Ringtone service with
Boost
Mobile. In May 2005, we launched our Napster service with Cingular.
In
addition to these agreements, we have entered into a carrier agreement
with
Amp’d Mobile and T-Mobile USA, Inc. and launched services. In total, we have
agreements to provide services on twelve (12) United States wireless carriers.
In March 2005, we entered into an agreement with Wmode which allows us
to
provide services to two Canadian carriers, Microcell/Fido and Rogers and
in
October 2005, we entered into an agreement with Telus, another Canadian
carrier,
to provide services.
Our
carrier agreements provide the specification and requirements under which
our
applications may be made available to the subscribers of such respective
wireless carriers. These agreements set forth the compensation methodology
and
processes to be utilized in connection with the release of games. The wireless
carriers are not required to make available to their subscribers any minimum
number of games.
Our
content is initially being sold for a download fee. Under this model, a
download
fee is charged for each download of an application or bundle of applications.
Some applications use a subscription model, where the customer is charged
a
recurring fee on a monthly basis for use of the service.
The
fees
for downloading content are collected by the carriers and then forwarded
to us
in what is known as a billing-on-behalf-of system, which is the current
system
employed by us. A billing-on-behalf-of system allows the fees for our
applications to appear on a customer’s regular monthly cell phone bill. When
games are sold through a carrier, the carrier is entitled to retain a fee.
The
development and implementation of billing-on-behalf-of systems enables
wireless
carriers to collect revenues for subsequent remittance to content providers.
This model is critical to attract users who are comfortable paying for
content
as part of their regular wireless phone bill but who may be hesitant paying
for
content in an over-the-air credit card transaction.
As
part
of the Playboy content offering, we are now billing via credit card for
internet
based transactions.
Markets
We
believe that in the United States, a number of changes in the wireless
market
are driving the evolution to the next generation. These changes include
the
development of new handsets with higher resolution color screens, longer
battery
life and the ability to download and execute applications on the handset,
the
upgrade of wireless networks, the ability of wireless carriers to bill
on behalf
of application developers such as our company, and the development by companies
such as our company of new wireless applications. The United States wireless
market is growing rapidly with data and content services driving revenue
growth.
Our
target market is youth, which is typically defined as consumers between
the ages
of 14 and 24 years old, and sometimes includes consumers through their
late
20’s. Wireless carriers, particularly in North America, are increasingly
focusing on this segment, as it is the most rapidly adopting segment with
respect to the wireless content and new account sales in the
marketplace.
Marketing
and Sales
Our
success in marketing and selling our applications will rely on product
innovation, placement in the upper tiers of the handset menus, so the
applications are easier to find, and distribution to increase the number
of
carriers offering our products. In addition to marketing our products to
wireless carriers, we have engaged the end-user consumers with offers and
promotions. Marketing of the applications to consumers is performed through
a
combination of direct marketing through traditional, online, and wireless
distribution channels, including marketing by the wireless carriers of
wireless
content to their subscribers and through public relations efforts.
We
have
committed to a minimum of $100,000 per year over the 3 year life of the
contract
with Playboy and spent more than $750,000 for RollingStone since June 2004.
We
have promoted our brands, such as RollingStone, in print ads in RollingStone
Magazine, web advertising on RollingStone.com, sweepstakes and events such
as
Voodoo Festival sponsored by RollingStone and Southern Comfort.
Competition
The
market for wireless content is highly competitive. We expect that the
competition will increase as the market grows. We believe that our primary
competitors in our two main product categories are as follows: Games: EA
(Jamdat), THQ, Mobliss and Glu. Media/Music: Infospace, Verisign (Jamster),
9
squared, Buongiorno, Blue Frog and Moderati. Many of these competitors
have
released significantly more content to date than us. Many of our competitors
have substantially greater financial resources than us, which may allow
them to
identify emerging trends more quickly and develop technology at a faster
pace.
We believe that the principal competitive factors are exclusive brand
relationships, ability to provide a complete mobile channel solution (games
and
media), quality of the content, including its freshness and innovative
differentiation, relationships with wireless carriers, the ability to have
the
content placed in the upper tiers of the handset menus, and the number
of
carriers who offer the content.
Dependence
on Significant Customers
We
currently rely on several key customers to generate revenue. In 2005 and
2004,
86% and 95% of revenue, respectively, was generated by four key customers:
Cingular, AT&T, Boost and Nextel.
Government
Regulation
We
are
not currently subject to direct federal, state, or local government regulation,
other than regulations applicable to businesses generally. The
telecommunications industry is subject to regulation by federal and state
agencies, including the Federal Communications Commission, and various
state
public utility and service commissions. While such regulation does not
necessarily affect us directly, the effects of these regulations on the
wireless
carriers that provide ours applications to their subscribers may, in turn,
adversely affect our business, by, for example, increasing our costs or
reducing
our ability to continue selling our products.
Intellectual
Property
We
regard
our patents, copyrights, service marks, trademarks, trade secrets, proprietary
technology and similar intellectual property, as critical to our success,
and we
rely on trademark and copyright law, trade secret protection and confidentiality
and license agreements with our employees, customers, independent contractors,
partners and others to protect our intellectual property rights. There
can be no
assurance that the steps we have taken to protect our proprietary rights
will be
adequate to prevent third parties from infringing or misappropriating our
proprietary rights.
Intellectual
Property and Proprietary Rights
We
require our employees, developers and licensees to enter into agreements
requiring them to keep confidential all trade secrets and other confidential
information. Our employees enter into agreements which recognize that all
inventions, trade secrets, works of authorship, developments and other
processes
made by them in the course of their work for us are our property. These
agreements establish that we have the exclusive right to those works and
transfer any residual ownership in those works to us. There can be no assurance
that the steps we have taken to protect our proprietary rights will be
adequate
to prevent third parties from infringing or misappropriating our proprietary
rights.
Patent
Protection
We
currently have on file U.S. Patent Application serial # 10/744865 - A method
and
apparatus for a one click upgrade for mobile applications. We perform periodic
reviews of our ongoing technology developments and intend to pursue additional
patents as appropriate. We may not be able to successfully defend or claim
any
legal rights in the invention for which an application has been made but
for
which the Patent and Trademark Office has not issued a patent.
Trademarks
We
have a
license to the Dijji® trademark. In addition, we have applied for two other
trademarks relating to our company and our services. Those two trademarks
are:
JAMZ! and JAMZMOBILE. We may not be able to successfully defend or claim
any
legal rights in those trademarks for which applications have been made
but for
which the Patent and Trademark Office has not issued a registered
certificate.
Properties
We
currently maintain our executive office at 2211 Elliott Avenue Suite 601,
Seattle, Washington 98121 and our lease expires in February 2007. The lease
on
our previous executive office at 200 West Mercer Street, Suite 501, Seattle,
Washington 98119 expired in April 2005. On March 18, 2005, we announced
the
closing of the game studio located at 150 Spear Street Suite 1175 San Francisco,
California 94104. The reason for the closure and relocation were to improve
our
development efficiencies. Our lease in San Francisco expired in December
2005.
In addition, we have office space at 5847 San Felipe Street, Houston, Texas
that
was the location of our executive offices until January 2004. Our lease
for such
space expires in September 2006. We have sublet our Houston
offices.
Employees
As
of
December 31, 2005, we had a total of 33 employees, all but one of whom
work
full-time out of our Seattle, Washington office. We have one remote employee
who
is located in Colorado. As of April 26, we have a total of 19 employees.
None of
our employees are represented by unions and we are not aware of any activities
seeking such organization. We consider our relations with our employees
to be
good.
RISK
FACTORS
In
evaluating our business, you should carefully consider the risks and
uncertainties described below, as well as the discussion of risks and other
information contained in this Annual Report and in our other public filings.
If
any of the following risks actually occur, our business, financial condition
or
operating results could be materially adversely affected.
Important
Factors That May Affect Our Operating Results, Our Business and Our Stock
Price
Described
below and elsewhere in this report are
risks
and uncertainties that
we
currently deem to be
material
and
that
we believe are
specific
to our Company
and our
industry. In addition to these risks, our business may be subject to risks
currently unknown to us. If any of these or other
risks
actually occur, our business, financial condition or operating results
could be
materially adversely affected. Prospective
and existing investors are strongly urged to carefully consider the various
cautionary statements and risks set forth in this annual report and our
other
public filings .
Risks
Relating to Our Business
If
we fail to complete, or delay in completing, the reverse acquisition by
New
Motion we may be required to proceed with the orderly liquidation and winding
up
of the Company.
On
April
25, 2006, we entered into a non-binding letter of intent with New Motion,
Inc.,
or New Motion, relating to the reverse acquisition of Dijji by New Motion,
with
Dijji surviving as a publicly-held company. Upon the consummation of the
proposed transaction, shareholders of Dijji would hold shares that represent
approximately 12.5% of the issued and outstanding shares of the combined
company’s common stock on a fully-diluted and as-converted basis. New Motion’s
stockholders (including holders of securities convertible or exercisable
into
New Motion stock) would hold shares that represent approximately 87.5%
of the
issued and outstanding shares of the combined company’s common stock on a
filly-diluted and as-converted basis.
The
parties have not entered into a definitive agreement relating to the proposed
exchange transaction. The letter of intent entered into between the parties
does
not bind either party to consummate any transaction unless and until such
terms
are negotiated and set forth in a definitive agreement that is properly
approved
by the respective boards of directors of each party, and executed by each
party.
Even if the parties enter into a definitive agreement, the consummation
of the
transaction would be subject to certain significant conditions to closing.
In
addition, we will remain liable for significant transaction costs, including
legal, accounting, financial advisory and other costs relating to the
acquisition.
We
cannot
give any assurance that we, or the combined company if the
proposed
reverse acquisition by New Motion
is
completed, will be able to generate meaningful revenues in the future.
We have a
history of losses and we expect to continue to incur losses for at least
the
next twelve months. We have historically relied on distributing, servicing,
developing and marketing our products as a strategy to generate revenue
and
expand our operations .
If we
fail to complete the
reverse acquisition by New Motion, without additional third party financing,
we
will not have the cash resources available to, among other things:
·
enter
into distribution arrangements with major wireless carriers,
·
enter
into and maintain branded service agreements,
·
develop
products that keep up with that of our competitors, and
·
achieve
a prominent position on application download
menus.
If
we are
unable to complete the reverse acquisition by New Motion, and therefore
do not
have resources available to distribute, service, develop or market our
products,
we will not be able to generate enough revenue to maintain our business
operations for any sustained period of time, and may be required to proceed
with
the orderly liquidation and winding up of the Company. Even if we complete
the
reverse acquisition by New Motion, there can be no assurance that the combined
company will be able to generate revenue and expand its operations.
The
disruption caused by and uncertainty over the proposed reverse acquisition
by
New Motion
could materially and adversely affect our results of
operations .
In
connection with the proposed reverse acquisition by New Motion, the attention
of
our management and our employees may be diverted from day-to-day operations
and
the customer sales process may be disrupted by customer and salesperson
uncertainty over when or if the acquisition will be consummated. In addition,
our customers may seek to modify or terminate existing agreements, which
may
require us to make substantial payments to such customers in connection
with
such modification or termination, or prospective customers may delay entering
into new agreements or purchasing
our
products and services as
a
result of the announcement of the proposed acquisition and our ability
to retain
existing employees may be difficult as a result of uncertainties associated
with
the proposed acquisition and the continued operations of the Company. As
a
result, our business and results of operations could be materially and
adversely
impacted by the current negotiations relating to a possible reverse acquisition
by New Motion.
We
will have to significantly curtail or cease operations if we are unable
consummate the reverse acquisition by New Motion or to secure additional
financing.
At
December 31, 2004, we had working capital of $667,000 and a capital deficit
of
$16,226,000. In January and February 2005, we raised gross proceeds of
$15,700,000 from private placements of our convertible preferred stock
and
warrants. At December 31, 2005, we had working capital of $2,656,000, a
capital
deficit of $15,373,000, and cash and short-term investments of $4,334,000.
We
believe we will require substantial additional financing to fund the cost
of
continued operating activities, to finance the growth of our business,
to
provide cash for the payment of prepaid and ongoing royalties and to buy
advertising required pursuant to our agreements. We believe that our current
cash resources are sufficient to fund operations through June 30, 2006.
We may
not be able to obtain the needed funds on terms acceptable to us or at
all. If
we are unable to secure financing when needed, we may have to significantly
curtail or cease operations. Further, if additional funds are raised by
issuing
equity securities, the anti-dilution provisions from previous financings
may be
triggered and significant dilution to our current shareholders may occur
and new
investors may get rights that are preferential to current
shareholders.
We
have
incurred debt, which could adversely affect our financial health and our
ability
to obtain financing in the future and react to changes in our
business.
As
of
December 31, 2005, the Company’s principal debt and preferred stock obligations
totaled approximately $26.9 million ($24.6 million face value). None of
this
amount is secured by any of our assets. Our debt could have important
consequences to our stockholders. Because of our substantial debt:
·
Our
ability to obtain additional financing for working capital, capital
expenditures, acquisitions, general corporate purposes, or other
purposes
may be impaired in the future;
·
A
substantial portion of our cash flow from operations may be dedicated
to
the payment of principal and interest on our indebtedness, thereby
reducing the funds available to us for other
purposes;
·
We
may be exposed to increased interest rates because certain of our
borrowings are at variable rates of interest;
and
·
Our
flexibility to adjust to changing market conditions and ability
to
withstand competitive pressures could be limited, and we may be
more
vulnerable to a downturn in general economic conditions or our
business or
be unable to carry out capital spending that is necessary or important
to
our growth strategy and productivity improvement
programs.
·
We
may be forced to renegotiate and extend our debt terms or, in the
event we
are unsuccessful, dissolve the business or file for bankruptcy
protection.
We
have only recently commenced generating revenues and may not be prepared
for the
demands of growth.
Our
revenues for 2005 and 2004 are as follows: $3,499,000 for 2005 and $1,645,000
for 2004. The growth process places significant demands on our management
and
operational infrastructure. Continued growth, if any, may adversely affect
our
ability to maintain high quality standards, have appropriate operational,
financial and management controls and achieve continued positive relationships
with wireless carriers, branded service partners and customers. To achieve
these
ends, significant expenditures and allocation of personnel resources may
be
required. As of December 31, 2005, we had a total of 33 employees, down
from 59
employees as of December 31, 2004.
The
termination of our license with
Dwango Japan could
affect our business
by creating additional competition .
In
August
2002, we began exclusively licensing from Dwango Co., Ltd., a Japanese
mobile
entertainment supplier, or Dwango Japan, the Dwango trademark and technologies
for use in North America. In October 2005, we entered into a trademark
and
technology termination agreement with Dwango North America, Inc., our
wholly-owned subsidiary, and Dwango Japan.
We
are
required
to cease
using Dwango Japan's technology and the "Dwango" name trademark
in May 2006. In addition, under the terms of the Termination
Agreement,
Dwango
Japan is entitled to use and license its technology in North America as
of
January 1, 2006, which
could potentially create additional competition for us .
If
we fail to protect our intellectual property rights, we may lose any competitive
edge that we have and our sales and profitability may be adversely
affected.
Our
business depends to a significant degree on licensed and internally developed
content and technology. To protect our proprietary products we rely on
a
combination of patent, copyright, trademark and trade secret laws, as well
as
contractual provisions relating to confidentiality and related matters.
If our
proprietary rights in such content or technology, or any other of our
proprietary rights, are divulged to the public, or our competitors obtain
access
to our confidential information, we may lose any competitive edge that
we have.
We cannot assure you that our means of protecting our proprietary rights
will be
adequate or that competitors will not independently develop similar or
superior
technology.
If
third parties claim that our products violate their intellectual property
rights, we may be forced to take costly actions or pay significant damage
awards
that could adversely affect our business.
Third
parties may make claims against us alleging infringement of patents, copyrights,
trademarks, trade secrets or other proprietary rights. If we were to find
that
our products violated or potentially violated third-party proprietary rights,
we
might be required to obtain licenses that are costly or contain terms
unfavorable to us, or expend substantial resources to reengineer those
products
so that they would not violate third party rights. Any reengineering effort
may
not be successful, and we cannot be certain that any such licenses would
be
available on commercially reasonable terms. Any third-party infringement
claims
against us could result in costly litigation and be time consuming to defend,
divert management’s attention and resources, cause product and service delays,
require us to enter into royalty and licensing agreements or result in
significant damage awards.
If
we publish content without appropriately licensed rights to do so, we could
be
subject to infringement lawsuits which could subject us to liability and
prevent
use of content.
We
publish
content obtained from third parties. We attempt
to ensure
that all
content we publish has appropriate licensed rights prior to using that
content
in our applications. If the
content obtained from third parties is not appropriately licensed ,
we
could be subject to lawsuits and resulting financial judgments and the
prevention of our use of the content in our applications.
We have
had instances where we were required to cease using content due to licensing
restrictions, but have not been subject to a lawsuit.
The
loss of certain key employees could cause us to be unable to implement
our
business plan.
Our
success depends in large part upon the experience, abilities and continued
services and contributions of a small number of employees. The loss of
the
services of one or more of our key employees could cause us to be unable
to
implement our business plan.
The loss
of one or more of our key management employees could have a material adverse
effect on our business, financial condition or results of operations. In
particular, on August 15, 2005, Rick J. Hennessey resigned as our Chief
Executive Officer and as a Director. In addition, in December 2005, J.
Paul
Quinn resigned as our Chief Financial Officer. We replaced these individuals
with internal candidates and, if deemed appropriate, individuals from outside
our organization. While our internal candidates understand our business
model,
they must learn a new position and take on additional or new responsibilities,
which could take time and result in the disruption to our on-going operations.
To integrate into our company, new key management must spend a significant
amount of time learning our business model and management systems, in addition
to performing their regular duties. Accordingly, until new senior personnel
become familiar with our business model and systems, their integration
may
result in some disruption to our on-going operations. Additionally, we
may need
to hire additional personnel in general or to replace internal candidates
who
have been promoted and as a result, we may experience increased compensation
costs that are not offset by either improved productivity or increased
revenue.
If
we are unable to retain qualified management and other personnel, our ability
to
implement our business plan may be adversely affected.
As
of
December 31, 2005, we had 33 full-time employees. Most of our present management
has limited experience in managing a business
such
as
ours .
In
December
2005, we reduced our headcount for a second time by approximately 30% in
an
effort to reduce operating expenses. This followed a head count reduction
of
approximately 25% in September 2005. We believe that this has had a negative
impact on the personnel retained and on our ability to attract additional
personnel.
Contemplated
changes in the accounting treatment for stock options will make it expensive
to
maintain our current practice with respect to the granting stock
options.
The
granting of stock options is used by us as a significant compensation tool.
Effective December 15, 2005, the Financial Accounting Standards Board has
changed the accounting treatment of stock options which will require the
recording of an expense upon each grant of a
stock
option .
Given
our current compensation practices, this will result in a significant increase
in compensation charges. If we change our compensation practices and reduce
or
eliminate stock option grants, we may find it more difficult to attract,
retain
and motivate employees, which could adversely affect our
operations.
Risks
Relating to Our Common Stock
A
significant number of shares of our common stock are eligible for sale
pursuant
to an effective registration statemen t
which could have an adverse effect on the market price for our common stock
and
could adversely affect our ability to raise capital when
needed.
There
are
9,574,850 shares of our common stock issued and outstanding as of April
6, 2006
and 38,576,427 additional shares potentially issuable under outstanding
convertible preferred stock and notes, warrants and options as of that
date.
Pursuant
to an effective
registration ,
selling
shareholders may
sell up
to 40,594,782 shares of our common stoc k.
In the
event of significant sales of common stock, the market price for our common
stock could decrease significantly and our ability to raise capital could
be
adversely affected.
The
conversion of our notes or preferred stock to common stock will result
in a
significant charge to our earnings, which may negatively impact our share
price
and our ability to raise capital.
If
the
holders of our notes or preferred stock convert into common stock, we will
incur
a significant charge to our earnings in the form of a write-off of deferred
financing costs and deferred acquisition costs. This would result in decreased
earnings for our Company, which could have a negative impact on our share
price
and our ability to raise capital.
Robert
E. Huntley, the founder and a former officer and director of our Company,
beneficially owns approximately 25% of the issued and outstanding shares
of our
common stock as of December 31, 2005 and accordingly has significant influence
over the outcome of all matters submitted to the shareholders for approval,
which influence may be exercised to the detriment of other
shareholders.
As
of
April
6,
2006 ,
Robert
E. Huntley, the founder and a former officer and director of our Company,
owned
2,051,553 shares of our common stock and held warrants to purchase an additional
421,841 shares of our common stock. These holdings represent beneficial
ownership of approximately 25% of our shares of common stock. Accordingly,
Mr.
Huntley has significant influence over the outcome of all matters submitted
to
the shareholders for approval, including the election of directors and
the sale
or liquidation of the Company or the Company’s ability to satisfy certain
conditions to closing the proposed reverse acquisition by New
Motion.
Certain
of our shareholders beneficially own a significant number of shares of
our
common stock and accordingly may have significant influence over our Company
and
upon the price of our common stock, which may be to the detriment of other
shareholders.
As
of
April
6,
2006 ,
three
entities beneficially own significant positions in our common stock as
follows:
(a) Alexandra Global Master Fund Ltd. ,
or
Alexandra,
holds
475,110 shares of our common stock and holds notes, preferred stock and
warrants
convertible into or exercisable for an aggregate of 12,114,463 additional
shares
of our common stock; (b) RH
Capital Associates, or RH Capital, owns preferred stock and warrants convertible
into or exercisable for an aggregate of 5,962,553 shares of our common
stock;
and (c) Trafelet & Company, LLC, or Trafelet, is the investment manager for
four separate funds that own preferred stock and warrants convertible into
or
exercisable for an aggregate of 8,357,141 shares of our common stock. All
of
these shares have been
registered for resale in currently
effective registration
statemen ts.
As
there is currently a very limited amount of shares in the public float,
and the
number of shares registered or to be registered on behalf of these beneficial
owners is significant, the market price of our common stock could be adversely
affected in the event of sales of these shares. The notes, preferred stock
and
warrants described in this paragraph provide that the number of shares
of common
stock that may be acquired at any one time by each of Alexandra,
RH Capital or the funds managed by Trafelet shall not exceed a number that,
when
added to the total number of shares of common stock beneficially owned
by it,
would result in beneficial ownership by it of more than 9.9% of our common
stock. But for that provision, on a fully diluted basis, Alexandra, RH
Capital
and Trafelet could be deemed to beneficially own, on a fully diluted basis,
29%,
14% and 19%, respectively, of our common stock, as of April 6, 2006. Alexandra
has the right to nominate two directors to our board of directors and has
exercised its right with respect to one director. Each of Alexandra, RH
Capital
and Trafelet may have significant influence over our Company, including
with
respect to the Company’s ability to satisfy certain conditions to closing the
proposed reverse acquisition by New Motion.
The
possible issuance of additional shares of our capital stock may dilute
the
percentage ownership of our current shareholders.
As
of
April
6,
2006 there are 9,574,850 shares of our common stock outstanding and 38,576,427
shares of common stock issuable upon exercise or conversion of outstanding
options, warrants, convertible preferred stock and convertible notes. There
are
100,000,000 shares of our common stock and 10,000,000 shares of our preferred
stock authorized for issuance. All of our authorized shares in excess of
those
currently outstanding may be issued without any action or approval by our
shareholders and could significantly dilute the percentage ownership of
our
current shareholders.
Because
the public market for shares of our common stock is limited, you may be
unable
to resell your shares of common stock.
There
is
currently only a limited public market for our common stock on the
Over-the-Counter Bulletin Board, and you may be unable to resell your shares
of
common stock. The development of an active public trading market depends
upon
the existence of willing buyers and sellers that are able to sell their
shares
and market makers that are willing to make a market in the shares. Under
these
circumstances, the market bid and ask prices for the shares may be significantly
influenced by the decisions of the market makers to buy or sell the shares
for
their own account, which may be critical for the establishment and maintenance
of a liquid public market in our common stock. Market makers are not required
to
maintain a continuous two-sided market and are free to withdraw firm quotations
at any time. We cannot give you any assurance that an active public trading
market for the shares will develop or be sustained.
The
price of our common stock is volatile, which may cause investment losses
for our
shareholders.
The
market for our common stock is highly volatile. The trading price of our
common
stock is subject to wide fluctuations in response to, among other things,
quarterly variations in operating and financial results, announcements
of
technological innovations or new products by us or our competitors, changes
in
our revenues and revenue growth rate and general market conditions. In
addition,
statements or changes in opinions, ratings, or earnings estimates made
by
brokerage firms or industry analysts relating to our market or relating
to our
Company could result in an immediate and adverse effect on the market price
of
our common stock. The highly volatile nature of our stock price may cause
investment losses for our shareholders.
Our
common stock is considered to be a “penny stock,” which may make it more
difficult for investors to sell their shares.
Our
common stock is considered to be a “penny stock.” The SEC
has
adopted rules that regulate broker-dealer practices in connection with
transactions in “penny stocks.” Penny stocks generally are equity securities
with a price of less than $5.00 (other than securities registered on certain
national securities exchanges or quoted on NASDAQ, provided that current
price
and volume information with respect to transactions in such securities
is
provided by the exchange or system). On
April
25, 2006, our closing stock price, as listed on the Over-the-Counter Bulletin
Board was $0.03 per share. Prior
to
a transaction in a penny stock, a broker-dealer is required to:
·
deliver
a standardized risk disclosure document prepared by the SEC
that provides information about penny stocks and the nature and
level of
risks in the penny stock market;
·
provide
the customer with current bid and offer quotations for the penny
stock;
·
explain
the compensation of the broker-dealer and its salesperson in the
transaction;
·
provide
monthly account statements showing the market value of each penny
stock
held in the customer’s account; and
·
make
a special written determination that the penny stock is a suitable
investment for the purchaser and receive the purchaser’s written agreement
to the transaction.
These
requirements may have the effect of reducing the level of trading activity
in
the secondary market for our stock and investors may find it more difficult
to
sell their shares.
Risks
Relating to Our Industry
The
market for wireless applications is a developing market that requires further
development to support meaningful revenues for our Company, without which
we
will not be able to achieve profitability.
The
market for wireless applications is an emerging market that is relatively
new.
Further development of this market is necessary to support meaningful levels
of
revenues for our Company. The success of the applications we offer will
depend
upon, among other things, a high level of market acceptance of the current
generation of advanced wireless handsets. We cannot give you any assurance
that
the market will develop as we anticipate. In addition, in view of the battery
drain caused by the use of certain advanced wireless applications, the
success
of these applications may also depend upon the development of new technology
and/or cost effective products or accessories that extend the battery life
of
current wireless devices, for which there can be no assurance.
We
will
incur operating expenses based largely on anticipated revenue trends that
are
difficult to predict. We anticipate incurring substantial losses until
such
time, if ever, that substantial revenues are generated. Our success will
depend
on the market for our products developing sufficiently to support profitable
operations, and our ability to commercialize our products and services
in order
to generate sufficient revenue from sales of these products and services
to
offset the expenses associated with developing, marketing and supporting
them.
Wireless
carriers have significant control over the contract terms, including pricing
of
applications and revenue share percentages, which could adversely affect
market
acceptance of applications and revenues of content
providers.
Agreements
with wireless carriers require content providers to obtain approval from
these
carriers for the pricing of the applications that they propose to offer
to their
subscribers. Such approvals may not be granted or the carriers may decide
to set
a price, higher or lower, than what content providers proposed. Content
providers ability to change prices may also be restricted. Market acceptance
of
applications or the level of revenues that content providers can generate
could
be adversely affected by not obtaining pricing of applications sought by
content
providers.
Agreements
with wireless carriers provide for a revenue share percentage that dictates
the
percentage of the retail price remitted by consumers to the wireless carriers
which is provided to the content providers. This revenue share percentage
can be
changed by the wireless carrier, in some cases, during the term of the
contract.
Content providers ability to control that revenue share percentage is very
limited. Revenues that content providers can generate could be adversely
affected by reductions in their revenue share percentage.
Wireless
carrier agreements are typically about one year in length and content providers
cannot assure that wireless carriers will continue to rely on their content
and
renew their contracts.
Wireless
carriers
have developed their own brand of applications.
Our
ability to generate revenue is directly affected by our position on the
carrier
download menus. Carriers have developed their own content and, as such,
are
occupying the most lucrative positions on the download menus or eliminating
all
third party applications altogether. Our success in the marketplace will
be
based, in part, on our ability to identify alternate means of marketing
our
applications.
If
we do not develop wireless content and respond to changes in technology
on a
timely basis, we will be unable to grow our business and may never achieve
profitability.
Our
ability to design, develop, test and support, or obtain from third parties,
new
or enhanced content for wireless network technology on a timely basis to
meet
the changing needs of wireless phone users and respond to technological
developments and evolving industry standards is critical to our future
growth
and our ability to achieve profitability. We cannot give you any assurance
that
we will be able to identify emerging technologies which will gain widespread
acceptance. If we invest substantial resources in acquiring, developing
or
implementing wireless content that does not become widely accepted or which
is
delayed in introduction, we may be unable to recoup our investment. We
cannot
give you any assurance that others will not develop technologies that achieve
a
greater market acceptance than ours, that render our services obsolete
or that
otherwise adversely affect our competitive position.
The
life cycle of our products may be short, which could limit the level of
revenues
achieved from the sale of new products.
The
market for wireless content is an emerging market that is changing rapidly.
The
emergence of new wireless products and technologies, changes in consumer
preferences and other factors may limit the life cycle of our technologies
and
any future products and services that we develop. This may limit the amount
of
revenue we are able to achieve from the products we develop. If we incur
significant costs to develop a product and are unable to sell such product
other
than for a short period of time, our results of operations may be adversely
affected. Our future performance will depend on our ability to identify
emerging
technological trends in the wireless content market, identify changing
consumer
needs, desires or tastes, develop and maintain competitive technology,
including
new product and service offerings, improve the performance, features and
reliability of our products and services, particularly in response to
technological changes and competitive offerings, and bring technology to
the
market quickly at cost-effective prices.
The
complexities and incompatibilities among advanced mobile phones and wireless
technologies, as well as the continuous introduction of new models, require
us
to utilize substantial funds for development of a multitude of applications,
each with short life cycles.
To
achieve significant revenue levels, we must develop applications suitable
for
numerous phone models and technologies. To keep pace with rapid innovation
and
the continuous introduction of new, and often incompatible, mobile phone
models
requires us to expend significant funds for development activities. We
expect
these circumstances to continue and our ability to achieve profitability
will
depend not only on our development success, but also the ability to generate
sufficient revenues from applications before their generally short life
cycle is
over.
In
the event that there is a significant shift in the source of downloading
applications away from the wireless carriers to other sources, we may have
to
incur significant expense to alter our sales and marketing approach, which
approach may not be successful.
Our
applications are primarily sold through the wireless carriers with whom
we have
contractual relationships. There are currently available, however, a small
number of cell phone models which have operating systems that allow users
to
browse the Internet and, in some cases, download applications from sources
other
than the wireless carrier’s branded service. In the event that the situation
evolves such that a substantial portion of application downloads occur
away from
the wireless carriers, we would have to incur significant expenses to market
to
the alternative sources. There can also be significant expenses in changing
our
billing model. No assurance can be given that marketing efforts involving
alternative sales channels would be successful.
Increases
or changes in government regulation may have an adverse effect on our
operations.
We
anticipate regulation of the industry in which we participate to increase.
Our
business operations may be adversely affected in the event that new laws
and
regulations are adopted that have a restrictive effect on our operations.
Areas
affected may include privacy, taxation, suitability of content, copyright
and
distribution. The adoption of new rules and regulations would result in
increased legal and other expenses to address the new rules and may potentially
circumvent our operations.
We
rely on the wireless communications infrastructure, over which we have
no
control.
Our
business operations depend upon the maintenance and growth of the wireless
communications infrastructure. Accordingly, our future success will depend
upon
the deployment and maintenance of reliable next-generation digital networks
with
the requisite speed, capacity and security for providing reliable wireless
communication services. Further, wireless communication may be adversely
affected by viruses, worms and other break-ins and disruptions. Wireless
services could also be disrupted by outages and infrastructure and equipment
failures.
Dijji Corp. (DJJI) - Description of business
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